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Just Played Socom 2 (updated 5-21-03)
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Tenn
Chief Warrant Officer 4


Posts: 218

Posted: Fri May 16, 2003 4:48 pm    Post subject: Just Played Socom 2 (updated 5-21-03) Reply with quote

Videos are here now:

http://www.thedigitalgathering.com/Jafo/crossroads.mpeg
http://www.thedigitalgathering.com/Jafo/crossroads2.mpeg
http://www.thedigitalgathering.com/Jafo/crossroads3.mpeg
http://www.thedigitalgathering.com/Jafo/crossroads4.mpeg
http://www.thedigitalgathering.com/Jafo/otherMap.mpeg
[url]http://www.thedigitalgathering.com/Jafo/otherMap2.mpeg [/url]
http://www.thedigitalgathering.com/Jafo/otherMap3.mpeg
http://www.thedigitalgathering.com/Jafo/sandstorm1.mpeg
http://www.thedigitalgathering.com/Jafo/sandstorm2.mpeg
http://www.thedigitalgathering.com/Jafo/bazoka.mpeg

Some new ones I found:
http://www.rhott.com/wootkoos/e3/socom2/



If you want to view the videos PLEASE right click and save them to your hard drive. This will keep my traffic down and my $$$ down. Thanks guys.


Socom 2: E3's Best Game in Progress

The Controls
The controls were solid, I didn't notice any hanging, or getting stuck on little steps or objects in the map. Also there was no quick turn around like I was hoping. The jumping animation and the pull your self up on a ledge animation were much smoother.

The fire rate (L3 button) has been changed to a double click. Which at first I didn't get, but after a few maps it was easy to pick up. Overall the controls felt alittle bit smoother. I don't think they need to spend much more time on the controls.

I did notice that my guy went through objects, once while climbing a wall and other time when climbing up the roof. I hope that ALL glitches, (i.e. places to get inside the map) are eliminated from the game.

Also they (Zipper) confirmed that Anti Game Shark and Code Breaking software is embedded in the game. Too bad that the hard drive is not used, because there is someone, somewhere that will hack it and mess it all up for us. Sony are you listening? We need the HARD DRIVE!


The Menus
The menus looked great! Not to mention the guy from Zipper said that they are works in progress. He was sure that they were changing.

Map Loading Screen
Maps are shown in overhead view during the loading screen. I guess no more sea sniper maps needed :) Thanks Zipper!
[Image: crossroads_map.jpg]
It also shows the objectives on the map very similar to the select button in the single player.
[Image: sandstorm_map.jpg]


The Lobby
As you can see the lobby has been revamped. They added a spectators section, looks like 8 will be allowed. You can also talk to team or opponents on the mic.
[Image: gameLobby_menu.jpg]

The Select Menu
The select menu has also grown up alot. You now see all players names that are alive as white, when they die they grey out. Your name is in yellow. WOW!!! very nice touch for a menu we all use.
[Image: select_menu.jpg]

The Game Complete Menu
The major addition here is the stats section. You have a total score that will go with your ranking. It is judged on kills, deaths, hit%, objectives completed, friendly fire, and suicides. From what I was told you make a name and tags come when you join a clan. This way your ranking/score stays with you and effects the over total of any clan you join.
[Image: gameComplete_menu.jpg]

Overall Graphics
The graphics are look really nice. They revamped the look of everything. More textures on boxes, hanging meat, better look blood, everything just touched up. Even the guns look better, although I was playing on a progressive scan T.V.. You can tell that alot of love went into the the texturing of this game.

Plants
There were bushes everywhere. Small knee high stuff that you could lay in. Hiding spots have just QUADRUPLED. There are camping spots all over and the maps are huge so you better enjoy tracking down campers cause I can see alot of that happening.

Guns
The guns looked great, I enjoyed playing with the AT-4 grenade launcher and the shot gun.

The M4a1 always a favorite, played smooth & had a different sound.
[Image: m4a1.jpg]

The At-4 was amazing. You equip this as you would a claymore. It takes up one spot, on top of that you have to add a shell to shoot so that takes up another spot. Your giving up a potential of 12 grenades for one shot. It was really worth it! You can not move when you have this gun on. Your guy will take a knee and you can aim around then shoot. Once you move he puts it away.
[Image: at4-rpg.jpg]

The shotgun is fun and very effective at close ranges. The cursor/target is different than other games, it actually grows and shrinks depending on the depth of your aim. if your right up close the cursor is a small box when your aiming a distance it grows to a larger box. I know that there will be SHOT GUN ONLY rooms once S2 comes out. This will be much better than the m40 civil wars.
[Image: shotgun.jpg]



Maps

I was only able to play 3 maps. All new ones. One suppression, One Demolition, and one Breach map.

The demolition map I played was a huge nightstalker type of map where there were a few buildings. A few caves but mostly ridges and mountains. There were trails all through this map and it was very hard to find people. It was at night so it was a very dark map.
[Image: sandStorm_play.jpg]

Crossroads was the map that was featured in the OPM article.
[Image: crossRoads_play.jpg]

IN CONCLUSION
The first player game looked sweet. I only played the Brazilian map that was very tight, reminded me of frost fire. But there were civilians all over and YES they get in your way. I was shooting a terrorist and a civilian walked right into my fire (AI??). There was also store fronts with hanging meat etc... My only issue with all these added items were that they were not interactive. Like for me I was running around shooting the hanging meat. I just wanted to see it fall or something. I MEAN COME ON DOOM used to let me do things like that.

The online mode was solid! I'm sure that they are putting the finishing touches on the game because what I played could pass as the final game! Maybe they only have a few maps done, don't know??? But waiting til NOVEMBER will be tooo long for me! I think I'm going back to E3 tonight when the lights are out and steal the beta version! J/K


Last edited by Tenn on Thu May 22, 2003 4:14 pm; edited 16 times in total
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>P< SpeeDaddy
General of Socom


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Posted: Fri May 16, 2003 6:18 pm    Post subject: Reply with quote

You can tell from tenns review he loves to camp, Everything was camp this and camp that!

For real tho, great review dog and a job well done!
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Nookie.
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Posted: Fri May 16, 2003 6:21 pm    Post subject: Reply with quote

damn, thanks Tenn, I enjoyed reading that, I can't wait
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Nookie.
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Posted: Fri May 16, 2003 6:29 pm    Post subject: Reply with quote

I have a question too, Tenn

Depending on where the SEALs/terrorists get shot, does it affect their style at all. Like, do they start running slower if they get shot in the leg, or does their aim become a bit off if they get shot in the arm?
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Tenn
Chief Warrant Officer 4


Posts: 218

Posted: Fri May 16, 2003 7:30 pm    Post subject: Reply with quote

There is no health meter or damage depending on where you are shot.

BUT there is MUCH better Blood effects and when your shot you see blood dripping down your back/leg/etc....

Not just some red dot on your uniform, but really stained and realistic looking blood.

As for the slide trick, out of habit I was pressing R3 when I got shot but as you know you don't see your own character slide. I didn't see anyone sliding arouns so I think they got rid of that.

I'm going home in 20 mins and I will upload all the pics ASAP
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Posted: Fri May 16, 2003 8:11 pm    Post subject: Reply with quote

Tenn just took my spot as GOD but good job on tha info mann your so lucky
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Posted: Fri May 16, 2003 9:43 pm    Post subject: Reply with quote

I like the idea of restricting the guys weapon load out when using the RPG.

Need Pics. Tenn... :cry:
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Posted: Sat May 17, 2003 12:04 am    Post subject: Reply with quote

Damn, that shit is so tight, thanks a lot Tenn. The lobby and everything looks a lot more crisp, and some of those levels look real tight. Thx again
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Pentheon...
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Posted: Sat May 17, 2003 12:21 am    Post subject: Reply with quote

Best game ever already and I didn't even play it. Good fucking job man, thanks for the pics, info, & vids. Great job on the preview, thanks you just made me go insane having to wait months.

I can just imagine what the fuck else they can do it that much amount of time, the game already looks great.

:shock:
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Posted: Sat May 17, 2003 1:01 am    Post subject: Reply with quote

omg its awsome nice job thx !!!
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Posted: Sat May 17, 2003 1:07 am    Post subject: Reply with quote

WOW AGAIN GREAT JOB :D
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Posted: Sat May 17, 2003 1:16 am    Post subject: Reply with quote

Tight shit
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Posted: Sat May 17, 2003 1:55 am    Post subject: Reply with quote

Tenn how will you sleep at night knowing you cant play that no more for months?
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Posted: Sat May 17, 2003 2:22 am    Post subject: Reply with quote

Tenn thanx for taking the time and posting those for everyone!!! Damn that looks cool as hell. The maps look so much bigger. So was the adrenaline rushing playing that shiz or what? Oh and if that was you playing, you better practice with that hangun. :lol:
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[KGB]Sleep
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Posted: Sat May 17, 2003 2:49 am    Post subject: Reply with quote

Simply Excellent!

i love crossroads 4 where he blows up the base and lights that dude up with the shotgun.
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