The higher ranked team chooses which side they want for the first map, then the following map the lower ranked team will choose which side they want. If a third game is necessary the team who has won the most rounds in the previous two games will choose the side they want (if both teams have won the same amount of rounds, the higher ranked team will choose).
All matches will consist of 3 games. The first team to win 2 games is the winner. If both teams agree to playing best of 5 refs must be present during the match. Many problems do result from best of 5 matches and you will recieve no admin help if you play a best of 5 match with out a ref.
In the event a team wins the match prior playing all 3 games, the final map need not be played unless both teams agree.
All matches must be played from start to finish until a winner is determined.
If you play a battles clan as a scrimmage only or \"just for fun\" you are expected to have proof that the match was not official meaning that you should have them post in the official challenge forum or have a confirmation via email that the match is not a ladder match.
If refs are requested both teams must play 7v7. Any requests made by the refs to stay after the match and test players must be honored.
Should a Team need to Cancel a match, they must notify the other team at least 24hrs before the scheduled time. If you fail to do so and there is proof of the match being held. XP will be taken away and a warning placed. [see warnings below]
Server Crashes/Player Drops
In the event of a server crash or mass boot the map both teams were on will be remade and teams stay on the same side they were before the mass boot, and will continue with the same score as before the mass boot occured. IE. score is 3-0 for seals then next round a mass boot occurs all must leave and then replay wiht score 3-0.
Should a player drop during the match, the match will continue without them until they return or a player from his roster replaces him.
In the event that a score glitch occurs (usually happens first game) or a double win is given to either team during a demolition map, the map both teams were on will be replayed from last score, not including the extra win but including the valid win. If one team has a score of 5 and that teams gets a double win the map does not need to be replayed.another example if score was 3-2 then double win making it 5-2 replay with score 4-2
In the event that a map glitch occurs (map shown is wrong and scores are incorrect ), All must abort and remake the room with the map that actualy loaded. The side is then rechosen based on the map that loaded by the team that was to chose it before the map glitch occured.[you must G^ to see the map load then remake and this only happens at start of 1st round]
Team Rosters Are Important!
If proof can be shown that a team is using a ringer and the ringing team wins the match, it will be voided and the ringing team will recieve a warning and lose the set amount of XP.
Players playing in the match MUST be registered under their specific team in order to participate in a match. Generally, the player must be a part of their team when the challenge is accepted.
A team cannot recruit a player(s) for just one specific match.
Ringers are not allowed.
No player is allowed to be in more than 1 team while in this ladder, no exceptions!
Players added or updated to a team’s roster are not eligible for competition for 24 hours.[unless the other team agrees that the player/players aded with-in 24hrs can play] must be posted on SB.com or AIM a ref or admin.
Only one player name per line
SOCOM is not case sensitive.
Player’s roster names and SOCOM names must match exactly (including any ALT characters). Teams PROVEN to be in violation will have 20 minutes to fix the error or bench the player for the match. Failure to do so (or multiple occurrences of this violation) will result in the team receiving 1 warning per incident (see warnings section below). These rules are not including any discrepancy in the capitalization because socom names are not case sensitive.
Between Maps
Between maps a team is allowed 5 minutes to reassemble their teammates before the next map must be launched, if a teams teammates are not all in the room after the 5 minute time limit then the next map is to be launched regardless of how many players a certain team may be down (this keeps the match moving at a steady pace). This rule however does NOT apply at the beginning of a match when no maps have been played yet.
In the event that the game is forced in the legal waiting periods between games, all members exit and remake the game with the map that was loading and the rest will be random if needed. The score from the previous games will stand.
Glitching/Cheating
If you feel that a certain individual/team is glitching, please relay this information to an admin as soon as possible. This is an extreme violation and will not be tolerated by any admin from SocomBattles. However, do not throw around accusations of glitching without adequate proof.
If you are found to be indeed glitching while in a match your team will forfeit the match and be moved to the bottom of the ladder. Should a second infraction occur then your team will be dropped from the SocomBattles ladder indefinitely.
What is a Glitch?
Any glitch where you are behind a wall is illegal.
You cannot pass through any solid objects to get anywhere. (See: Abandoned window, Blizzard roof and FrostFire roof.)
Claymores cannot be used to jump in otherwise inaccessible places.
The use of \"soft spots\" in the ground/rocks in certain levels is not permitted. (See: Bitter Jungle)
Looking through a solid material that can not normally been seen through. (See: Box Trick in Death Trap)
Any team found to be using a player who has been banned from Socom Battles for cheating, will lose their account privledges.
Reporting Outcome
The losing team will report the loss.
Teams are given 3 hours to report a match. Failing to do so will report in 1 warning per incident and the match loss. Note also, the winning team must wait the full 3 hours before reporting to an admin. Failure to do so (or multiple occurrences of this violation) will result in the team receiving 1 warning per incident (see warnings section below).
If your team does not report a match, it will result in loss as well a warning from SocomBattles. After 3 warnings your team will be removed.
The losing team may not re-challenge the winning team for 7 days.
No-show/No-response
If a team does not show up within 30 minutes of the scheduled match time, it will be considered a no-show.
If a team does not respond to a challenge within 3 days, it will be considered a no-response.
If a team has issued an official challenge on the Socom Battles website and can provide proof of the time and date of the match (for example an email in which the other team confirms), if the other team doesn’t show they will be held accountable. The team that doesn’t show will receive a warning, and will lose xp and the team that did show will be credited with the same amount of xp, however no wins will be given for a no show.
(see warning below)
Removing/Declining Challenges
If a team wishes to decline a challenge they may do so, but at the cost of 25 xp. Because Battles wants clans of all levels to play each other we strongly discourage you frequently declining challenges. If a team does not respond to a match sugestion made via the match scheduler with in 3 days they will lose 25xp and the challenge will be removed. To remove any challenge because of a no response you must have made a match suggestion at least 3 days prior to contacting the admin about it, meaning all teams have 3 days to accept or decline your suggestion and offer another before they will be considered a no response. No team may challenge a team more than 6 levels below or above them, the way that the xp is given out neither team will recieve an xp for a challenge made more than 6 levels different from yourself.
King Of The Hill
The team with the crown must play at least 1 match a week or the crown will revert to the last active team who held the crown.
Warnings
Warnings will be given out per incident as stated in the above rules. 1st warning will result in a loss of 50 XP. 2nd warning will result in a loss of 100 XP. 3rd warning will result in a loss of 150 XP and a suspension from the SocomBattles Time to be set by the Admin.
Misc.
The R3 reload slide trick will be allowed.
At the current time you can\'t challenge or play a team that is ranked more than 6 levels ahead or below you.
If you are ranked above level 11, you must play at least 1 match a week. If you do not play your 1 match per week, it will count as a loss to the team ranked below you on the ladder resulting in loss of XP and possible loss of rank.
If there is a referee present during the match, and they ask you to stay to do a check on your team and you leave you will lose 100xp and get a warning.
Admin decisions are final. If you seek a different decision from a different admin, 50 XP will be deducted from your team unless NEW adequate proof is also provided.
If you are making a claim against a team and have no proof (photos, videos, or referees), 50 XP will be deducted from your team. Please do not waste our time.
All matches must have an associated challenge & must be made through the match scheduler on SocomBattles to be eligible for any admin assistance. If a challenge was not made we can/will NOT help you.
You can now challenge up to 4 times per 24 hours and have up to a total of 8 outstanding challenges.
Teams can not use Codebreakers or Gameshark enhancements in matches. If caught, the team will be suspended and the player banned indefinetly.